COMMUNITY SERVICE

COMMUNITY SERVICE

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# 🚧 UNEXIS Community Service Framework (QBCore + QBox)

Modern, reliable community service for QBCore | QBox built around configurable “activities” with animations, scenarios, and props. Officers sentence players to tasks; players work at guided worksites with clear prompts, optional skill checks, and stable world markers.

## ✨ Highlights

- 🧰 Task-driven service with activity catalog (`animationlist.lua`)

- 🎭 Animations, props, or native scenarios (e.g., `WORLD_HUMAN_CONST_DRILL`, `WORLD_HUMAN_WELDING`)

- 🎯 Optional ox_lib skillcheck before each task (configurable sequence/difficulty)

- 🎯 Stable checkpoint ring marker that follows the active worksite and hides during work

- 🗺️ Map blip routing to worksites

- 🛡️ Multiple police jobs with rank gating

- 🔔 No locale files; direct, clean notifications

- 💾 Database persistence using `oxmysql`

- 🔗 Discord webhooks (no images) for sentence/complete/end events

- ♻️ Legacy command compatibility (`/comserv`, `/endcomserv`)

## 🧭 Player Flow

1) 👮 Officer assigns tasks via `/comserv`.

2) 🗺️ Player travels to a worksite via the map blip/route.

3) 🔘 At the site, hold near the ring; press `E` to start.

4) 🎯 Marker hides while working. If `SkillCheck.enabled`, an ox_lib skillcheck (A,S,D,W) gates the task.

    - ❌ On fail: animation/scenario stops; marker reappears; retry.

    - ✅ On success: progress bar runs for the activity’s `workTime`.

5) 🔁 On completion, the ring moves to the next task.

6) 🏁 Finish all tasks to complete service; optional auto-return is configurable.




## 🧩 Requirements

- QBCore | QBox framework

-  ox_lib



VIDEO : https://youtu.be/Z-NA2FtjZQI